So I’m watching the Sony E3 Press Conference right now



… and yeah, the game PlayStation-All Stars? So much a clone/rip-off of Super Smash Brothers, it’s not even funny. (Actually, it’s pretty hysterical really). To the point I wonder if Nintendo can sue for copyright infringement. 

Seriously, Fat Princess looked like she played (and sounded!) almost exactly like Peach in the game play footage shown.

Seriously Sony, you are completely shameless. I hope Nintendo makes a dig at this game in the press conference tomorrow. 

I hope they do. Who was the lineup for PS All Stars though???

Fat Princess and Sly Cooper are the only two (out of six) I was able to identify for sure in the PS All Stars line up. (I’m watching the Gametrailers stream of the conference, plus the gameplay footage was kinda janky). Some people on Neogaf were saying that Nathan Drake was in there. They said they’re were two surprise characters in the game that you’d see on the show floor.

Fat Princess is the one I noticed the most however because a.) she was the most brightly colored and b.) she played exactly like Peach. Also, the music for the game seems pretty generic, nowhere near the epic level of the music for Super Smash Brothers Brawl.  

So I’m watching the Sony E3 Press Conference right now

… and yeah, the game PlayStation-All Stars? So much a clone/rip-off of Super Smash Brothers, it’s not even funny. (Actually, it’s pretty hysterical really). To the point I wonder if Nintendo can sue for copyright infringement. 

Seriously, Fat Princess looked like she played (and sounded!) almost exactly like Peach in the game play footage shown.

Seriously Sony, you are completely shameless. I hope Nintendo makes a dig at this game in the press conference tomorrow. 




Art found here x

People calling Link “Zelda” is like fingernails on a blackboard to me. Seriously. So this is hilarious. 

One more time people, in case you’re still confused: Zelda is the Princess. (Or, in the case of Skyward Sword, the name of the main female character). Link is the name of the hero - the guy in green. 

Personally, I never understood why they didn’t call it the Legend of Link, considering that Zelda isn’t the main focus of majority of the games….

The quick answer? Is that Shigeru Miyamoto, who created the series, knew he wanted to call the first game “The Legend of …” but wanted something “beautiful sounding” for the name of the legend. Someone happens to mentioned to him that Zelda Fitzgerald, wife of writer F. Scott Fitzgerald, had been considered to be one of the most beautiful women of her time - and he liked her name so much that’s what he named the game and the Princess after. 

In hindsight, they probably would have called the game something else if they’d known how popular and how long the series would go on for. From what I’ve seen of the story in Skyward Sword however, (I haven’t had a chance to get or play the game yet sadly), Nintendo is now at least trying to explain - in story/game - why the series is called The Legend of Zelda. 


Hello world, meet my new ship. Ship name is….. Zellink? Linkda? Please tell me I’m not alone here.

LOL. :) It’s Zelink, And I’ve more-or-less ship this pair pretty much since I was nine years old - back when I first played the original Legend of Zelda game.

Still haven’t played Skyward Sword yet (don’t have the money or time at the moment) but I love everything I’m seeing regarding these two in the game. Honestly, it’s been 25 years in the making, and it’s about time.


Ah Nintendo. Just when I think I’m out, you pull me in with things like this. I still wish there was more real combat in the 3D Zeldas like there was in the early 2D ones, but I have to admit, I do like a lot of what I’m seeing and hearing about Skyward Sword. True, it sounds more like a straight-up RPG rather than the more hybrid ARPG/Adventure game that it usually is, but since I like RPGs I don’t mind too much. 

So yeah. I haven’t pre-ordered it, but I will get it and play it when I can. 

Mario Kart


You’ll be in first place until someone hits you with a blue shell, knocks you off Rainbow Road, and puts you in last. You’ll want to kill everyone involved. Don’t play with your friends.

Actually, I really love Rainbow Road (if we’re talking the Mario Kart Wii version).  I do pretty well on that track, and it’s one of my favorites, along with Coconut Mall and Moonview Highway. It’s Grumble Volcano and Bowser’s Castle I can’t stand. 


- The Legend of Zelda: Skyward Sword Trailer (2011)

So if there is one video game series that is closest to my heart, it’s the Legend of Zelda series. I played the first Legend of Zelda game back in 1987 and it took me and my best friend almost five or six months to beat it. (We were both like 9 or 10 at the time). Since then, I have played practically every Zelda game, only skipping most of the handheld ones. (What can I say? I prefer Zelda on consoles over handhelds.)

The new Zelda game, Skyward Sword is coming out this holiday, and I know I’m more than likely going to get it, like I do every console Zelda game. But I have to say, while there are some things I am liking about this game (Zelda and Link looking to have a deeper friendship/relationship to one another for starts, something I’ve wished for for a long time now), I have to admit, I’m getting rather bored with the gameplay aspect of the Zelda series. Ever since Ocarina of Time, the Zelda series has put more and more puzzle-based gameplay into the games, and less and less real combat. And I think that is a huge mistake.

The first Zelda game had a nice balance between combat and puzzles. I still remember the time it took for me to figure out how to get through the Lost Woods, or how just randomly bombing around an area I just wandered into had me finding the final dungeon long before I’d gathered up all the triforce shards.

And with all of that, enemies were almost always coming at you. Sometimes lots of them, and hard ones at that! I still remember how proud I felt when I figured out how to deal with the Wizrobes in Dungeon 6. And there was just no way you would stay alive wandering around Death Mountain and Spectacle Rock with so many red and blue Lynel running around and throwing sword beams at you. I swear, there was something like 10 of them walking all around outside of Spectacle Rock where the final dungeon was located. 

And inside the dungeons? Even now, Darknuts still rather freak me out, even though they are also my favorite enemies in the series. 

But, sadly, starting with Ocarina of Time, straight-out combat like this has become less and less prevalent in the series. There are still enemies to battle of course, but even they have become more puzzle-based. Usually being “hit this enemy three times using the item you found in this dungeon and they’ll be subdued enough to slash with your sword. Repeat all of this three times and you win!” type deals.

And when it comes to non-boss like enemies? It’s rare that you will find more than two at a time on screen in the same frame. In the original games, enemies used to show up in large groups, especially the further on you got when wandering around Hyrule. Now? Hyrule Filed is usually almost rather barren, with only a few enemies scattered about here or there. 

Don’t get me wrong, it was all fresh and new when Ocarina did it back in the day. But now? Over a decade and a half later, I’m rather bored by it all. Many will find it blasphemous, but I really think it’s time Nintendo completely overhauled the gameplay aspect of the series. Go back to some of the traits from the first few games in the series, but using some of the awsome mechanics that were developed for the later games (love the horse riding, and I think I’m going to like the bird flying in Skyward Sword too), and build from the ground up again.

As for the graphics? I actually like the Skyward Sword style. I thought the Wind Waker style was just a bit too cartoony, which I honestly didn’t think fit the supposed to be Medieval setting of the series. But this style here in Skyward Sword works for me, as I do think the impressionist style gets across very well, and isn’t just flat-out cartoon in nature. 

I’d actually like to see them try an oil painting style next. I think such a style would fit the series even better. Even more so than some dark, “realistic” style some people keep calling for (and that I could care less if they go with next time or not). 

Anyway, I can’t say I’m not looking forward to this game. It’s Zelda after all. But I do hope this is the last time we get the Ocarina of Time gameplay formula, as I’ve come to call it. I’m more than ready for something new again, and that keeps a better balance between combat and puzzles that the first games in the series did.  

DC Comics (hell the Comic Book Industry) is starting to remind me of the Gaming Industry. And no, that is not a good thing…

Just like the gaming industry, the comic book industry is talking only among themselves.

For those of you don’t follow video games, E3 (the Electronic Entertainment Expo) is going on right now, and the big three console makers - Microsoft, Sony and Nintendo - all had their big press conferences this week. And, frankly, I couldn’t have been more disappointed. Especially when it came to Nintendo.

Nintendo announced a new video game system which, no matter how much I love Nintendo, I think had got to be the most pointless idea I’ve ever seen. But what really got me, and not just when it came to Nintendo, but to all the conferences, was the game announcements. Namely, there were hardly any. And what was announced? Sequel after sequel after sequel.

I mean really, Halo 4 Microsoft? Haven’t you already milked that franchise into the ground? And Final Fantasy XIII-2? XIII-2? Square, have you even finished vs. XIII yet?

Even the new Zelda, I series I’ve loved since I was a kid, is looking dull to me.

With the Wii, Nintendo was all about trying to expand the market and brining people who either never gamed or had lapsed at gaming back into the hobby. Now? With this new system - called the Wii U of all things - that strategy appears to be out the window. Because all this new system is is what the industry kept whining they wanted Nintendo to do - a Wii HD. Which is playing right into the same arms and perception race that Nintendo got into with Sony and other companies before, that lead them into falling off from being the top company for the previous two generations. Case in point? The game trailers shown for the Wii U (and whomever at Nintendo came up with that name should be fired for being an obvious plant/troll for Sony/Microsoft) were all actually the PS3 or 360 versions of said games.

Don’t believe me?  Check it:

And this brings me to DC Comics and this whole reboot thing, which - as rumor has it - will include ending the Lois and Clark marriage. And the notion that doing this will bring in new readers to the comics, including the Superman ones.

Here’s the thing DC Comics: No, it won’t.

Maybe a few people who used to read Superman but dropped it will start picking it up again, but that’s not expanding the market and bringing in new readers - which is what articles and some executive talk about this whole thing is claiming is the goal here. That is just giving old readers a new coat of paint to something they are already in-the-know about and familiar with.

And in this case? The coat of paint isn’t even new. It’s grabbing a can of paint from the Silver Age and using that instead of going out and buying a truly new, fresh coat of paint.

Just like the Wii U is nothing but a new coat of paint to the original Wii. An HD coat of paint, with a dumb controller that has none of the appeal that the Wii remote had when it came to the original Wii.

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