Link and Zelda <3
Link and Zelda <3
Had to be done.
The scene with Hylia crying over Link’s dead body seems pretty touching. She talks about Link being the true master of the Master Sword (pun not intended), and how she admires his love for the land of Hylia, which she shares.
Then she states that his soul will live forever, and will meet again in a new life. Although next time she won’t be a goddess anymore, but a mere mortal.
I love this. Everything I’m hearing about this Manga makes me want it more and more.
And I really want Nintendo to do a side-story game of this backstory. Not a full console game, but I think on the DS/3DS would be perfect.
Art found here x
People calling Link “Zelda” is like fingernails on a blackboard to me. Seriously. So this is hilarious.
One more time people, in case you’re still confused: Zelda is the Princess. (Or, in the case of Skyward Sword, the name of the main female character). Link is the name of the hero - the guy in green.
Personally, I never understood why they didn’t call it the Legend of Link, considering that Zelda isn’t the main focus of majority of the games….
The quick answer? Is that Shigeru Miyamoto, who created the series, knew he wanted to call the first game “The Legend of …” but wanted something “beautiful sounding” for the name of the legend. Someone happens to mentioned to him that Zelda Fitzgerald, wife of writer F. Scott Fitzgerald, had been considered to be one of the most beautiful women of her time - and he liked her name so much that’s what he named the game and the Princess after.
In hindsight, they probably would have called the game something else if they’d known how popular and how long the series would go on for. From what I’ve seen of the story in Skyward Sword however, (I haven’t had a chance to get or play the game yet sadly), Nintendo is now at least trying to explain - in story/game - why the series is called The Legend of Zelda.
Hello world, meet my new ship. Ship name is….. Zellink? Linkda? Please tell me I’m not alone here.
LOL. :) It’s Zelink, And I’ve more-or-less ship this pair pretty much since I was nine years old - back when I first played the original Legend of Zelda game.
Still haven’t played Skyward Sword yet (don’t have the money or time at the moment) but I love everything I’m seeing regarding these two in the game. Honestly, it’s been 25 years in the making, and it’s about time.
- The Legend of Zelda: Skyward Sword Trailer (2011)
So if there is one video game series that is closest to my heart, it’s the Legend of Zelda series. I played the first Legend of Zelda game back in 1987 and it took me and my best friend almost five or six months to beat it. (We were both like 9 or 10 at the time). Since then, I have played practically every Zelda game, only skipping most of the handheld ones. (What can I say? I prefer Zelda on consoles over handhelds.)
The new Zelda game, Skyward Sword is coming out this holiday, and I know I’m more than likely going to get it, like I do every console Zelda game. But I have to say, while there are some things I am liking about this game (Zelda and Link looking to have a deeper friendship/relationship to one another for starts, something I’ve wished for for a long time now), I have to admit, I’m getting rather bored with the gameplay aspect of the Zelda series. Ever since Ocarina of Time, the Zelda series has put more and more puzzle-based gameplay into the games, and less and less real combat. And I think that is a huge mistake.
The first Zelda game had a nice balance between combat and puzzles. I still remember the time it took for me to figure out how to get through the Lost Woods, or how just randomly bombing around an area I just wandered into had me finding the final dungeon long before I’d gathered up all the triforce shards.
And with all of that, enemies were almost always coming at you. Sometimes lots of them, and hard ones at that! I still remember how proud I felt when I figured out how to deal with the Wizrobes in Dungeon 6. And there was just no way you would stay alive wandering around Death Mountain and Spectacle Rock with so many red and blue Lynel running around and throwing sword beams at you. I swear, there was something like 10 of them walking all around outside of Spectacle Rock where the final dungeon was located.
And inside the dungeons? Even now, Darknuts still rather freak me out, even though they are also my favorite enemies in the series.
But, sadly, starting with Ocarina of Time, straight-out combat like this has become less and less prevalent in the series. There are still enemies to battle of course, but even they have become more puzzle-based. Usually being “hit this enemy three times using the item you found in this dungeon and they’ll be subdued enough to slash with your sword. Repeat all of this three times and you win!” type deals.
And when it comes to non-boss like enemies? It’s rare that you will find more than two at a time on screen in the same frame. In the original games, enemies used to show up in large groups, especially the further on you got when wandering around Hyrule. Now? Hyrule Filed is usually almost rather barren, with only a few enemies scattered about here or there.
Don’t get me wrong, it was all fresh and new when Ocarina did it back in the day. But now? Over a decade and a half later, I’m rather bored by it all. Many will find it blasphemous, but I really think it’s time Nintendo completely overhauled the gameplay aspect of the series. Go back to some of the traits from the first few games in the series, but using some of the awsome mechanics that were developed for the later games (love the horse riding, and I think I’m going to like the bird flying in Skyward Sword too), and build from the ground up again.
As for the graphics? I actually like the Skyward Sword style. I thought the Wind Waker style was just a bit too cartoony, which I honestly didn’t think fit the supposed to be Medieval setting of the series. But this style here in Skyward Sword works for me, as I do think the impressionist style gets across very well, and isn’t just flat-out cartoon in nature.
I’d actually like to see them try an oil painting style next. I think such a style would fit the series even better. Even more so than some dark, “realistic” style some people keep calling for (and that I could care less if they go with next time or not).
Anyway, I can’t say I’m not looking forward to this game. It’s Zelda after all. But I do hope this is the last time we get the Ocarina of Time gameplay formula, as I’ve come to call it. I’m more than ready for something new again, and that keeps a better balance between combat and puzzles that the first games in the series did.